// quan.c 全二风

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("全二风", ({ "quan  erfeng"}));
//        set("nickname", "");
        set("long","昆仑派的叛徒，曾一度投靠朝廷，有着一张黑漆漆的脸，面目可憎。\n");
        set("gender", "男性");
        set("age", 45);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);
        set("max_qi", 1500);
        set("max_jing", 1200);
        set("neili", 1200);
        set("max_neili", 1200);
        set("jiali", 100);
        set("combat_exp", 1000000 + random(120000));
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 100);
        set_skill("xuantian-wuji", 100);
        set_skill("dodge", 150 + random(50));
        set_skill("kunlun-shenfa", 220 + random(50));
        set_skill("strike", 150 + random(50));
        set_skill("sword", 150 + random(50));
        set_skill("parry", 150 + random(50));
        set_skill("kunlun-strike", 220 + random(50));
        set_skill("literate", 80);
        set_skill("changge-jian",220 + random(50));
        map_skill("sword","changge-jian");
        map_skill("force", "xuantian-wuji");
        map_skill("dodge", "kunlun-shnfa");
        map_skill("strike", "kunlun-strike");
          map_skill("parry", "kunlun-strike");
          prepare_skill("strike", "kunlun-strike");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("silver", 50);
}
#include "npc.h"
